The audience must distinguish future notion of our own home from reality in the year 2050 in order to escape the pull of the simulation. With the help of the Odyss.eus program, the audience sets off on a journey to a location that it believes to be real. The piece transfers the form of the video game to the theater and examines the effects of programming on human beings and on their environment.
(Meeting 15 min. prior to the performance. Admission in groups every 7 min.)